Literasi digital mahasiswa dan faktor-faktor yang berpengaruh
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Fauzana, A., & Firman. (2019). The Relationship of Self Determination with Student Learning Outcomes of Skipping at SMAN 5 Pariaman. Jurnal Neo Konseling, 1(2), 1–6. DOI: 10.24036/00121kons2019
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Herianto, & Wilujeng, I. (2020). The Correlation between Students' Curiosity and Generic Science Skills in Science Learning. Jurnal Inovasi Pendidikan IPA, 6(2), 237–246. DOI: 10.21831/jipi.v6i2.37382
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Kurnia, N., & Astuti, S. I. (2017). Peta Gerakan Literasi Digital di Indonesia: Studi tentang Pelaku, Ragam Kegiatan, Kelompok Sasaran dan Mitra yang Dilakukan oleh Japelidi. Informasi: Kajian Ilmu Komunikasi, 47(2), 149–166. DOI: 10.21831/informasi.v47i2.16079
Kurnianingsih, I., Rosini, R., & Ismayati, N. (2017). Upaya Peningkatan Kemampuan Literasi Digital Bagi Tenaga Perpustakaan Sekolah dan Guru di Wilayah Jakarta Pusat Melalui Pelatihan Literasi Informasi. Jurnal Pengabdian Kepada Masyarakat, 3(1), DOI: 10.22146 /jpkm.25370
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Reeve, J. M. (2002). Self-Determination Theory Applied to Educational Settings. In Handbook of Self-Determination Research,E.L.Deci and R. M. Ryan, Eds., pp. 183–203, University of Roches-ter Press, Rochester, NY, USA.
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Sharron & Abraham, J. (2015). The Role of Curiosity in Making Up Digital Content Promoting Cultural Heritage. 5th Arte Polis International Conference and Workshop – "Reflections on Creativity: Public Engagement and The Making of Place", Arte-Polis 5, 8-9 August 2014, Bandung, Indonesia
Sumiati, E., & Wijonarko. (2020). Manfaat Literasi Digital bagi Masyarakat dan Sektor Pendidikan pada saat Pandemi Covid-19. Buletin Perpustakaan Universitas Islam Indonesia, 3(2), 65-80.
Syah, R., Darmawan, D., & Purnawan, A. (2019). Analisis Faktor yang Mempengaruhi Kemampuan Literasi Digital. Jurnal Akrab: Aksara agar Berdaya, 10(2), 60–69. DOI: 10.51495/jurnalakrab.v10i2.290
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Wu, Q., Shen, Z., & Miao, C. (2013, Juni). Merangsang rasa ingin tahu siswa dengan agen pendamping di lingkungan belajar virtual. Dalam J. Herrington, A. Couros & V. Irvine (Eds.), EdMedia+ Innovate Learning (hlm. 2401-2409). Asosiasi untuk Kemajuan Komputasi dalam Pendidikan.
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