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  3. Vol. 6 No. 2 (2025) (In Progress)

Vol. 6 No. 2 (2025) (In Progress)

					View Vol. 6 No. 2 (2025) (In Progress)
DOI: https://doi.org/10.21831/ep.v6i2
Published: 2025-10-31

Articles

  • Pengembangan Game Edukasi RPG Mata Pelajaran IPA pada Siswa SMP

    Ardila Rahwati, Yerry Soepriyanto, Agus Wedi
    1-14
    • PDF
  • Analisis Kebutuhan Media Pembelajaran Seni Budaya Berbasis Pendekatan Deep Learning Dalam Kurikulum Merdeka Pada Jenjang Operasional Formal

    Aida Roihana Zuhro, Pramudya Cahyandaru, Sumiyati, Ambar Fidianingsih
    15-30
    • PDF
  • Bridging Theory and Practice: The Implementation of Case-Based Contextual Teaching and Learning in Higher Education

    Mochamad Kamil Budiarto, Nazli Nahrowi, Rafii Fathul Alim, Alivia Rizky Wulan Santoso, Isna Qurrotun Aini
    31-43
    • PDF
  • Implementing the Eclectic Blend of Genre-Based Instruction, Cooperative Learning, and Gamification to Improve Students’ Knowledge of Songs

    Sarah Nur Azizah, Anita Triastuti
    44-52
    • PDF
  • Pengaruh Discovery Learning Berbantuan Notion terhadap Kemampuan Literasi Informasi Peserta Didik pada Pembelajaran Biologi

    Fauziyah Isnaeniyah, Romy Faisal Mustofa, Mufti Ali
    53-65
    • PDF

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