Trends in the Use of Virtual Reality in Elementary School Learning: A Systematic Review
Abstract
This study was conducted in response to the increasing integration of digital technology in elementary education in the era of Society 5.0, which requires learning approaches that foster the development of 21st-century skills, particularly critical thinking, creativity, and problem-solving skills. One technology with the potential to address this need is Virtual Reality (VR), which provides immersive, interactive learning experiences that can enhance students’ engagement and understanding. This study aims to analyze research trends and the effectiveness of Virtual Reality-based learning media in elementary schools. A Systematic Literature Review (SLR) was conducted following the PRISMA 2020 guidelines. Literature searches were conducted using the Scopus and Google Scholar databases via the Publish or Perish (PoP) application, covering publications from 2019 to September 2025 [R1]. Of the 454 identified articles, 20 studies were selected through systematic screening and eligibility criteria. The findings indicate a significant increase in VR-related publications in 2023 and 2024, with most studies published in reputable international journals. VR is predominantly applied in science subjects; however, its use has expanded to other areas such as English, arts, religious education, social studies, and physical education. Overall, VR-based learning has been shown to improve students’ conceptual understanding, learning motivation, engagement, immersive experiences, and 21st-century skills. Therefore, Virtual Reality has strong potential to enhance the quality of elementary school learning and is consistent with the principles of the Merdeka Curriculum [R1].
References
Aditama, P. W., Yanti, C. P., & Sudipa, I. G. I. (2023). IMPLEMENTATION OF VIRTUAL REALITY MUSEUM LONTAR PRASI BALI AS A CULTURAL EDUCATION MEDIA Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI | 483. 12(3), 482–492.
Anggara, D. (2021). Application of electronic learning by utilizing virtual reality (VR) and augmented reality (AR) methods in natural sciences subjects (IPA) in elementary school students grade 3. Jurnal Teknologi Pendidikan. https://doi.org/10.21009/JTP2001.6
Asril, Z. (2023). ADVANCING EDUCATIONAL PRACTICES: IMPLEMENTATION AND IMPACT OF VIRTUAL REALITY IN ISLAMIC RELIGIOUS EDUCATION. Jurnal Pendidikan Islam, 9(2), 199–210. https://doi.org/10.15575/jpi.v9i2.20567
Azmi, M. (2024). JDPP. Jurnal Dimensi Pendidikan Dan PembelajaranISSN 2303-3800 (Online), ISSN 2527-7049 (Print)Http://Journal.Umpo.Ac.Id/Index.Php/Dimensi/IndexPotensi Pemanfaatan Virtual Reality Sebagai Media Pembelajaran Di Era DigitalMuhammad Naufal Azmia,1, Hamsi Mansura,2, 12(1).
Bitar, N., & Davidovich, N. (2024). education sciences Transforming Pedagogy : The Digital Revolution in Higher Education.
Chen, S. J., Chen, C. Q., & Shan, X. F. (2024). The effects of an immersive virtual-reality-based 3D modeling approach on the creativity and problem-solving tendency of elementary school students. In Sustainability. mdpi.com. https://www.mdpi.com/2071-1050/16/10/4092
Dang, N. T., & Bui, V. H. (2025). Education 5 . 0 : Future Education Trends in the Smart Society Era Giáo D ục 5 . 0 : Xu Hướng Giáo D ục T ương Lai trong K ỷ Nguyên Xã H ội Thông Minh. 20(01), 93–101.
Erviana, V. Y. (2025). Virtual Reality for Traffic Safety Education in Elementary Schools. Media Publikasi Promosi Kesehatan Indonesia, 8(2), 98–108. https://doi.org/10.56338/mppki.v8i2.6598
Hui, J., Zhou, Y., Oubibi, M., Di, W., Zhang, L., & Zhang, S. (2022). Research on art teaching practice supported by Virtual Reality (VR) technology in the primary schools. In Sustainability. mdpi.com. https://www.mdpi.com/2071-1050/14/3/1246
Ivania, V. (2023). Systematic Literature Review ( SLR ): Pengaruh Model Pembelajaran Berbasis Problem Based Learning pada Hasil Belajar Matematika. 1(5), 158–167.
Kenedi, A. K., Akmal, A. U., & Handrianto, C. (2023). The Effect of using Virtual Reality Media on the Geometric Skills of Elementary School Students. 12(3), 427–435.
Laine, J., Korhonen, T., & Hakkarainen, K. (2023). Primary school students ’ experiences of immersive virtual reality use in the classroom Primary school students ’ experiences of immersive virtual reality use in the classroom. Cogent Education, 10(1). https://doi.org/10.1080/2331186X.2023.2196896
Laine, T. H., Lavonen, J., & Meisalo, V. (2023). Primary students’ experiences using immersive virtual reality in environmental studies. Computers & Education Open, 4, 100131. https://doi.org/10.1016/j.caeo.2023.100131
Mawsally, D. A., & Sudarmilah, E. (2019). A virtual reality edu game: Save the environment from the dangers of pollution. Khazanah Informatika: Jurnal Ilmu Komputer dan Informatika, 5(2), 140–145. https://doi.org/10.23917/khif.v5i2.8194
Mckechnie, D. H. J., & Wilson, E. E. C. (2021). Immersive virtual reality as a pedagogical tool in education : a systematic literature review of quantitative learning outcomes and experimental design. In Journal of Computers in Education (Vol. 8, Issue 1). Springer Berlin Heidelberg. https://doi.org/10.1007/s40692-020-00169-2
Putra, A. P., & Pratiwi, I. (2020). Virtual Reality-Based Teaching Materials in Elementary Schools. 487(Ecpe), 344–347.
Putri, I. D., Wahyono, H., & Soriano, S. (2025). Integrating virtual reality into interactive learning media for improving science concept mastery in elementary education. 32(2), 111–119. https://doi.org/10.17977/um047v32i22025p6111-119
Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A Systematic Review of Immersive Virtual Reality Applications for Higher Education: Design Elements, Lessons Learned, and Research Agenda. Computers & Education, 147, 103778. https://doi.org/10.1016/j.compedu.2019.103778
Raharjo, F. O., Winarni, E. W., & Koto, I. (2023). Pengaruh Media Virtual Reality Berbasis STEAM Terhadap Literasi SAINS pada Pembelajaran IPA di Sekolah Dasar. 2(2), 295–306.
Ringo, S. S. (2025). Systematic literature review using the PRISMA method: Differentiated learning. Didaktika: Journal of Education and Learning, 9(1), 209–226. https://doi.org/10.26811/didaktika.v9i1.1760
Shim, J. (2023). Investigating the effectiveness of introducing virtual reality to elementary school students’ moral education. In Computers &Education: X Reality. Elsevier. https://www.sciencedirect.com/science/article/pii/S2949678023000041
Sukmawati, F., Santosa, E. B., & Rejekiningsih, T. (2023). Virtual Reality-Based Learning about " Animals Recognition " and Its Influence on Students ’ Understanding. 25(August), 269–284.
Sulisworo, D., Erviana, V. Y., Robiin, B., Sepriansyah, Y., & Soleh, A. (2022). The feasibility of enhancing environmental awareness using virtual reality 3D in the primary education. Education Research International, 2022, Article 4811544. https://doi.org/10.1155/2022/4811544
Tarng, W. (2024). Development of a VR360 Ecological System for Learning Indigenous Cultures and Environmental Conservation. Applied Sciences Switzerland, 14(22). https://doi.org/10.3390/app142210582
Tarng, W., Pan, I., & Ou, K. (2022). Effectiveness of Virtual Reality on Attention Training for Elementary School Students.
Utamayasa, G. D., & Mardhika, R. (2024). An innovative approach in physical education: Exploring the impact of interactive virtual reality on motor skills. Edu Sportivo Indonesia Journal of Physical Education, 5(1), 1–9.
Widyaningrum, Y. T., & Yulianto, S. (2025). Virtual Reality-Based Learning Media for Food Chain Adventures to Improve Students ’ Science Learning Outcomes. 13(1), 43–53.
Winarni, E. W., Purwandari, E. P., & Raharjo, F. O. (2024). The effect of integrating STEAM and virtual reality using PjBL on scientific literacy in elementary schools. Education and Information Technologies, 29, 24991–25011. https://doi.org/10.1007/s10639-024-12853-2
Wu, J., Guo, R., Wang, Z., & Zeng, R. (2021). Integrating spherical video-based virtual reality into elementary school students’ scientific inquiry instruction: effects on their problem-solving performance. Interactive Learning Environments. https://doi.org/10.1080/10494820.2019.1587469
Wu, Y.-H. S., & Hung, S.-T. A. (2022). The effects of virtual reality infused instruction on elementary school students’ English speaking performance, willingness to communicate, and learning autonomy. Journal of Educational Computing Research, 60(6), 1517–1542. https://doi.org/10.1177/07356331211068207
Oubibi, M., & Hryshayeva, K. (2024). Effects of virtual reality technology on primary school students’ creativity performance, learning engagement and mental flow. Education and Information Technologies, 29, 22609–22628. https://doi.org/10.1007/s10639 024 12766 0
Downloads
Published
How to Cite
Issue
Section
Citation Check
License
Copyright (c) 2026 Bintan Jahara, Avivatul Janah, Resa Nurtiara, Liliani Yulviya Dewi S, Caroline Octavia, Yuyun Dwi Haryanti, Fareea

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.

