Media Pembelajaran STEM Berbasis Augmented Reality dengan Boardbook pada Materi IPAS
DOI:
https://doi.org/10.21831/jpms.v13iSpecial_issue.89716Keywords:
STEM, Augmented Reality, Boardbook, Assemblr Edu, IPASAbstract
Penelitian ini bertujuan mengembangkan media pembelajaran STEM berbasis Augmented Reality (AR) menggunakan Boardbook melalui aplikasi Assemblr Edu pada materi Ilmu Pengetahuan Alam dan Sosial (IPAS). Jenis penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian terdiri atas 19 siswa kelas V sekolah dasar. Instrumen pengumpulan data meliputi observasi, angket validasi, ahli materi dan ahli media, serta tes pretest dan posttest untuk mengukur efektivitas. Hasil validasi menunjukkan kategori sangat layak dengan skor 89,33% dari ahli materi, 89,16% dari ahli media, 92,98% dari siswa, dan 96,36% dari guru. Uji efektivitas memperoleh nilai n-Gain sebesar 0,759 dalam kategori tinggi. penelitian ini menyatakan bahwa media Boardbook STEM berbasis Augmented Reality (AR) layak dan efektif digunakan. Media ini dapat menjadi alternatif inovatif untuk meningkatkan kualitas pembelajaran IPAS di sekolah dasar. Selain itu, pengembangan media ini memiliki implikasi terhadap pencapaian Sustainable Development Goals (SDGs), khususnya tujuan ke-4 tentang pendidikan berkualitas, karena mampu menyediakan sarana pembelajaran yang inovatif, inklusif, dan mendorong keterampilan abad ke-21 bagi peserta didik sekolah dasar.
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